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Thread: Daily bonus in pub (new thread; moved from changelog thread)

  1. #1
    Leland
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    Daily bonus in pub (new thread; moved from changelog thread)

    havent been receiving my daily bonus
    Leland

  2. #2
    Registered User Banks's Avatar
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    Hey Leland, nobody fucking cares
    2:morph> serious question how does ass taste crip
    2:cripple> dude it tastes amazing. especially when her liquid comes out after u pull out ur tongue out of her butthole
    2:jebass> i gave a rim job wants got a pc of corn stuck to my tongue

    Mortal 2016

  3. #3
    Leland
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    • Logging in and playing pub more than 15 minutes a day for multiple days in a row will now earn you a loyaltybonus. This bonus will continue to increase until day 7, where you will receive a mega-bonus between $25K and $250K.


    this isnt working.

    if i log in everyday at noon and play for 30 mins shouldnt i get a bonus?
    Leland

  4. #4
    give life, take death qan's Avatar
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    Quote Originally Posted by Leland View Post
    this isnt working.

    if i log in everyday at noon and play for 30 mins shouldnt i get a bonus?
    Hmm, yeah, you should. The time has to be consecutive, though. Maybe you're playing for just short spells? Also if you're AFK/not actively killing or dying during that time your counter won't go up. (That might be the reason why ... if you spend most of the playtime in right safe having a safety meeting for example) If you PM !stats to the bot you can see your current playtimer on the 2nd line. That's what needs to hit 15 for you to get credit.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  5. #5
    Leland
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    yeah im playing for like hours
    Leland

  6. #6
    Leland
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    do i have to play 15 mins each calendar day
    or 15 mins within 24 hours after i log off
    or 15 mins of playtime during next 24 hours

    make it less confusing

    fix my shit
    Leland

  7. #7
    Registered User Banks's Avatar
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    Maybe you can have it work like this:
    Have a time counter in which dings when you have reached your daily bonus. Have your bonus be calculated based on time your have successfully played daily, so you can play an hour in the morning, and 2 in the afternoon = 3 hours = bigger bonus. These times can all add up. AFK stops are initiated if you don't kill in two minutes. Or have an afk autospec?
    2:morph> serious question how does ass taste crip
    2:cripple> dude it tastes amazing. especially when her liquid comes out after u pull out ur tongue out of her butthole
    2:jebass> i gave a rim job wants got a pc of corn stuck to my tongue

    Mortal 2016

  8. #8
    My Member isn't Junior
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    2,692
    Hi Qan,
    Incentivizing playing is good but trying to calculate variables for playing time (accounting for spec, dealing with consecutive time, etc.) seems overly complex.

    As you know, the most elegant solutions are usually the simplest. So why not a simple formula using the number of kills and deaths per day as the way of understanding if a person gets loyalty points?

    For example; >X number of kills and/or >X number of deaths per day can be used to understand if a person has logged in and actually played.

    Eph

  9. #9
    Leland
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    May 2012
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    and if you think I missed playing for a day in a row

    shouldnt the daily bonus start over at day 1 anyways
    Leland

  10. #10
    give life, take death qan's Avatar
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    Quote Originally Posted by Leland View Post
    do i have to play 15 mins each calendar day
    or 15 mins within 24 hours after i log off
    or 15 mins of playtime during next 24 hours
    To clarify, the 15 minutes need to be played in a row. If you're idle during one of those minutes, the minute doesn't count and you'll need to play for an extra minute. Check !stats to verify -- that uses the same timer.

    Once you play your 15 minutes on one day, then you need to wait until the next day, and then play another 15 minutes.

    The "day" resets at 0:00GMT right now. EDIT: When I get home shortly, it will be changed to 12AM PST, or 3AM EST/7AM GMT, a decent compromise between US and EU times. So if you play before then, at say 2AM EST, and then the next time you play is at 4AM EST the next "day" (so you play 26 hours later), it will count as a reset. You need to play 15 minutes within each day's timeframe. At the same time, you could play at 2AM EST for 15 minutes, log off, and then come back on at 4AM EST a few hours later and get a bonus for two consecutive days played.

    I've added an experimental counter in !stats to let people know when they can receive their bonus next.

    Quote Originally Posted by Ephemeral
    Why not a simple formula using the number of kills and deaths per day as the way of understanding if a person gets loyalty points? For example; >X number of kills and/or >X number of deaths per day can be used to understand if a person has logged in and actually played.

    We could do it this way just as well, yep. I'm guessing that currently the greatest confusion comes from when the day resets, and not knowing when they need to play next. But if it made it simpler to just go on a combined number of kills/deaths, that could also work. Would just need to keep people from gaming it too badly, which is a problem with a solution that's too simple, sometimes. For example, it could encourage people to just enter in and blindly rush as WB to get their bonus ASAP.

    Quote Originally Posted by Banks
    Have a time counter in which dings when you have reached your daily bonus. Have your bonus be calculated based on time your have successfully played daily, so you can play an hour in the morning, and 2 in the afternoon = 3 hours = bigger bonus. These times can all add up. AFK stops are initiated if you don't kill in two minutes. Or have an afk autospec?

    Might be worth looking at offering bonuses for greater amounts of play. People do already receive pretty decent consecutive playtime bonuses independent of the daily, though. One idea might be to just make the daily bonus a steadily-growing bonus instead of a daily. So you could earn it every 8 hours or so, and it wouldn't reset. You'd just keep building toward a slightly bigger one until you get your mega-bonus. An idea at least... would have to be thought out pretty well.

    Heads up, to keep this conversation going I may need to transfer this information to a new thread. Have to wipe comments to update changelog soon.
    Last edited by qan; Yesterday at 12:46 AM.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

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